﻿using System;
using System.Collections.Generic;
using System.Text;

namespace GDBLL.Scene
{
    [Serializable]
    public class MapList
    {
        public MapList() { }

        private City[] m_city = null;

        public City[] City
        {
            get { return m_city; }
            set { m_city = value; }
        }


        private Field[] m_fields = null;

        public Field[] Fields
        {
            get { return m_fields; }
            set { m_fields = value; }
        }
    }
}
